/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set shiftwidth=2 tabstop=2 autoindent cindent expandtab: */ /* Copyright 2012 Mozilla Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* globals IDENTITY_MATRIX, FONT_IDENTITY_MATRIX, TextRenderingMode, ImageData, ImageKind, PDFJS, Uint32ArrayView, error, WebGLUtils, OPS, warn, shadow, isNum, Util, TilingPattern, getShadingPatternFromIR, isArray, info, assert, UnsupportedManager, UNSUPPORTED_FEATURES */ 'use strict'; // contexts store most of the state we need natively. // However, PDF needs a bit more state, which we store here. // Minimal font size that would be used during canvas fillText operations. var MIN_FONT_SIZE = 16; // Maximum font size that would be used during canvas fillText operations. var MAX_FONT_SIZE = 100; var MAX_GROUP_SIZE = 4096; // Heuristic value used when enforcing minimum line widths. var MIN_WIDTH_FACTOR = 0.65; var COMPILE_TYPE3_GLYPHS = true; var MAX_SIZE_TO_COMPILE = 1000; var FULL_CHUNK_HEIGHT = 16; function createScratchCanvas(width, height) { var canvas = document.createElement('canvas'); canvas.width = width; canvas.height = height; return canvas; } function addContextCurrentTransform(ctx) { // If the context doesn't expose a `mozCurrentTransform`, add a JS based one. if (!ctx.mozCurrentTransform) { ctx._originalSave = ctx.save; ctx._originalRestore = ctx.restore; ctx._originalRotate = ctx.rotate; ctx._originalScale = ctx.scale; ctx._originalTranslate = ctx.translate; ctx._originalTransform = ctx.transform; ctx._originalSetTransform = ctx.setTransform; ctx._transformMatrix = ctx._transformMatrix || [1, 0, 0, 1, 0, 0]; ctx._transformStack = []; Object.defineProperty(ctx, 'mozCurrentTransform', { get: function getCurrentTransform() { return this._transformMatrix; } }); Object.defineProperty(ctx, 'mozCurrentTransformInverse', { get: function getCurrentTransformInverse() { // Calculation done using WolframAlpha: // http://www.wolframalpha.com/input/? // i=Inverse+{{a%2C+c%2C+e}%2C+{b%2C+d%2C+f}%2C+{0%2C+0%2C+1}} var m = this._transformMatrix; var a = m[0], b = m[1], c = m[2], d = m[3], e = m[4], f = m[5]; var ad_bc = a * d - b * c; var bc_ad = b * c - a * d; return [ d / ad_bc, b / bc_ad, c / bc_ad, a / ad_bc, (d * e - c * f) / bc_ad, (b * e - a * f) / ad_bc ]; } }); ctx.save = function ctxSave() { var old = this._transformMatrix; this._transformStack.push(old); this._transformMatrix = old.slice(0, 6); this._originalSave(); }; ctx.restore = function ctxRestore() { var prev = this._transformStack.pop(); if (prev) { this._transformMatrix = prev; this._originalRestore(); } }; ctx.translate = function ctxTranslate(x, y) { var m = this._transformMatrix; m[4] = m[0] * x + m[2] * y + m[4]; m[5] = m[1] * x + m[3] * y + m[5]; this._originalTranslate(x, y); }; ctx.scale = function ctxScale(x, y) { var m = this._transformMatrix; m[0] = m[0] * x; m[1] = m[1] * x; m[2] = m[2] * y; m[3] = m[3] * y; this._originalScale(x, y); }; ctx.transform = function ctxTransform(a, b, c, d, e, f) { var m = this._transformMatrix; this._transformMatrix = [ m[0] * a + m[2] * b, m[1] * a + m[3] * b, m[0] * c + m[2] * d, m[1] * c + m[3] * d, m[0] * e + m[2] * f + m[4], m[1] * e + m[3] * f + m[5] ]; ctx._originalTransform(a, b, c, d, e, f); }; ctx.setTransform = function ctxSetTransform(a, b, c, d, e, f) { this._transformMatrix = [a, b, c, d, e, f]; ctx._originalSetTransform(a, b, c, d, e, f); }; ctx.rotate = function ctxRotate(angle) { var cosValue = Math.cos(angle); var sinValue = Math.sin(angle); var m = this._transformMatrix; this._transformMatrix = [ m[0] * cosValue + m[2] * sinValue, m[1] * cosValue + m[3] * sinValue, m[0] * (-sinValue) + m[2] * cosValue, m[1] * (-sinValue) + m[3] * cosValue, m[4], m[5] ]; this._originalRotate(angle); }; } } var CachedCanvases = (function CachedCanvasesClosure() { var cache = {}; return { getCanvas: function CachedCanvases_getCanvas(id, width, height, trackTransform) { var canvasEntry; if (cache[id] !== undefined) { canvasEntry = cache[id]; canvasEntry.canvas.width = width; canvasEntry.canvas.height = height; // reset canvas transform for emulated mozCurrentTransform, if needed canvasEntry.context.setTransform(1, 0, 0, 1, 0, 0); } else { var canvas = createScratchCanvas(width, height); var ctx = canvas.getContext('2d'); if (trackTransform) { addContextCurrentTransform(ctx); } cache[id] = canvasEntry = {canvas: canvas, context: ctx}; } return canvasEntry; }, clear: function () { for (var id in cache) { var canvasEntry = cache[id]; // Zeroing the width and height causes Firefox to release graphics // resources immediately, which can greatly reduce memory consumption. canvasEntry.canvas.width = 0; canvasEntry.canvas.height = 0; delete cache[id]; } } }; })(); function compileType3Glyph(imgData) { var POINT_TO_PROCESS_LIMIT = 1000; var width = imgData.width, height = imgData.height; var i, j, j0, width1 = width + 1; var points = new Uint8Array(width1 * (height + 1)); var POINT_TYPES = new Uint8Array([0, 2, 4, 0, 1, 0, 5, 4, 8, 10, 0, 8, 0, 2, 1, 0]); // decodes bit-packed mask data var lineSize = (width + 7) & ~7, data0 = imgData.data; var data = new Uint8Array(lineSize * height), pos = 0, ii; for (i = 0, ii = data0.length; i < ii; i++) { var mask = 128, elem = data0[i]; while (mask > 0) { data[pos++] = (elem & mask) ? 0 : 255; mask >>= 1; } } // finding iteresting points: every point is located between mask pixels, // so there will be points of the (width + 1)x(height + 1) grid. Every point // will have flags assigned based on neighboring mask pixels: // 4 | 8 // --P-- // 2 | 1 // We are interested only in points with the flags: // - outside corners: 1, 2, 4, 8; // - inside corners: 7, 11, 13, 14; // - and, intersections: 5, 10. var count = 0; pos = 0; if (data[pos] !== 0) { points[0] = 1; ++count; } for (j = 1; j < width; j++) { if (data[pos] !== data[pos + 1]) { points[j] = data[pos] ? 2 : 1; ++count; } pos++; } if (data[pos] !== 0) { points[j] = 2; ++count; } for (i = 1; i < height; i++) { pos = i * lineSize; j0 = i * width1; if (data[pos - lineSize] !== data[pos]) { points[j0] = data[pos] ? 1 : 8; ++count; } // 'sum' is the position of the current pixel configuration in the 'TYPES' // array (in order 8-1-2-4, so we can use '>>2' to shift the column). var sum = (data[pos] ? 4 : 0) + (data[pos - lineSize] ? 8 : 0); for (j = 1; j < width; j++) { sum = (sum >> 2) + (data[pos + 1] ? 4 : 0) + (data[pos - lineSize + 1] ? 8 : 0); if (POINT_TYPES[sum]) { points[j0 + j] = POINT_TYPES[sum]; ++count; } pos++; } if (data[pos - lineSize] !== data[pos]) { points[j0 + j] = data[pos] ? 2 : 4; ++count; } if (count > POINT_TO_PROCESS_LIMIT) { return null; } } pos = lineSize * (height - 1); j0 = i * width1; if (data[pos] !== 0) { points[j0] = 8; ++count; } for (j = 1; j < width; j++) { if (data[pos] !== data[pos + 1]) { points[j0 + j] = data[pos] ? 4 : 8; ++count; } pos++; } if (data[pos] !== 0) { points[j0 + j] = 4; ++count; } if (count > POINT_TO_PROCESS_LIMIT) { return null; } // building outlines var steps = new Int32Array([0, width1, -1, 0, -width1, 0, 0, 0, 1]); var outlines = []; for (i = 0; count && i <= height; i++) { var p = i * width1; var end = p + width; while (p < end && !points[p]) { p++; } if (p === end) { continue; } var coords = [p % width1, i]; var type = points[p], p0 = p, pp; do { var step = steps[type]; do { p += step; } while (!points[p]); pp = points[p]; if (pp !== 5 && pp !== 10) { // set new direction type = pp; // delete mark points[p] = 0; } else { // type is 5 or 10, ie, a crossing // set new direction type = pp & ((0x33 * type) >> 4); // set new type for "future hit" points[p] &= (type >> 2 | type << 2); } coords.push(p % width1); coords.push((p / width1) | 0); --count; } while (p0 !== p); outlines.push(coords); --i; } var drawOutline = function(c) { c.save(); // the path shall be painted in [0..1]x[0..1] space c.scale(1 / width, -1 / height); c.translate(0, -height); c.beginPath(); for (var i = 0, ii = outlines.length; i < ii; i++) { var o = outlines[i]; c.moveTo(o[0], o[1]); for (var j = 2, jj = o.length; j < jj; j += 2) { c.lineTo(o[j], o[j+1]); } } c.fill(); c.beginPath(); c.restore(); }; return drawOutline; } var CanvasExtraState = (function CanvasExtraStateClosure() { function CanvasExtraState(old) { // Are soft masks and alpha values shapes or opacities? this.alphaIsShape = false; this.fontSize = 0; this.fontSizeScale = 1; this.textMatrix = IDENTITY_MATRIX; this.textMatrixScale = 1; this.fontMatrix = FONT_IDENTITY_MATRIX; this.leading = 0; // Current point (in user coordinates) this.x = 0; this.y = 0; // Start of text line (in text coordinates) this.lineX = 0; this.lineY = 0; // Character and word spacing this.charSpacing = 0; this.wordSpacing = 0; this.textHScale = 1; this.textRenderingMode = TextRenderingMode.FILL; this.textRise = 0; // Default fore and background colors this.fillColor = '#000000'; this.strokeColor = '#000000'; this.patternFill = false; // Note: fill alpha applies to all non-stroking operations this.fillAlpha = 1; this.strokeAlpha = 1; this.lineWidth = 1; this.activeSMask = null; // nonclonable field (see the save method below) this.old = old; } CanvasExtraState.prototype = { clone: function CanvasExtraState_clone() { return Object.create(this); }, setCurrentPoint: function CanvasExtraState_setCurrentPoint(x, y) { this.x = x; this.y = y; } }; return CanvasExtraState; })(); var CanvasGraphics = (function CanvasGraphicsClosure() { // Defines the time the executeOperatorList is going to be executing // before it stops and shedules a continue of execution. var EXECUTION_TIME = 15; // Defines the number of steps before checking the execution time var EXECUTION_STEPS = 10; function CanvasGraphics(canvasCtx, commonObjs, objs, imageLayer) { this.ctx = canvasCtx; this.current = new CanvasExtraState(); this.stateStack = []; this.pendingClip = null; this.pendingEOFill = false; this.res = null; this.xobjs = null; this.commonObjs = commonObjs; this.objs = objs; this.imageLayer = imageLayer; this.groupStack = []; this.processingType3 = null; // Patterns are painted relative to the initial page/form transform, see pdf // spec 8.7.2 NOTE 1. this.baseTransform = null; this.baseTransformStack = []; this.groupLevel = 0; this.smaskStack = []; this.smaskCounter = 0; this.tempSMask = null; if (canvasCtx) { // NOTE: if mozCurrentTransform is polyfilled, then the current state of // the transformation must already be set in canvasCtx._transformMatrix. addContextCurrentTransform(canvasCtx); } this.cachedGetSinglePixelWidth = null; } function putBinaryImageData(ctx, imgData) { if (typeof ImageData !== 'undefined' && imgData instanceof ImageData) { ctx.putImageData(imgData, 0, 0); return; } // Put the image data to the canvas in chunks, rather than putting the // whole image at once. This saves JS memory, because the ImageData object // is smaller. It also possibly saves C++ memory within the implementation // of putImageData(). (E.g. in Firefox we make two short-lived copies of // the data passed to putImageData()). |n| shouldn't be too small, however, // because too many putImageData() calls will slow things down. // // Note: as written, if the last chunk is partial, the putImageData() call // will (conceptually) put pixels past the bounds of the canvas. But // that's ok; any such pixels are ignored. var height = imgData.height, width = imgData.width; var partialChunkHeight = height % FULL_CHUNK_HEIGHT; var fullChunks = (height - partialChunkHeight) / FULL_CHUNK_HEIGHT; var totalChunks = partialChunkHeight === 0 ? fullChunks : fullChunks + 1; var chunkImgData = ctx.createImageData(width, FULL_CHUNK_HEIGHT); var srcPos = 0, destPos; var src = imgData.data; var dest = chunkImgData.data; var i, j, thisChunkHeight, elemsInThisChunk; // There are multiple forms in which the pixel data can be passed, and // imgData.kind tells us which one this is. if (imgData.kind === ImageKind.GRAYSCALE_1BPP) { // Grayscale, 1 bit per pixel (i.e. black-and-white). var srcLength = src.byteLength; var dest32 = PDFJS.hasCanvasTypedArrays ? new Uint32Array(dest.buffer) : new Uint32ArrayView(dest); var dest32DataLength = dest32.length; var fullSrcDiff = (width + 7) >> 3; var white = 0xFFFFFFFF; var black = (PDFJS.isLittleEndian || !PDFJS.hasCanvasTypedArrays) ? 0xFF000000 : 0x000000FF; for (i = 0; i < totalChunks; i++) { thisChunkHeight = (i < fullChunks) ? FULL_CHUNK_HEIGHT : partialChunkHeight; destPos = 0; for (j = 0; j < thisChunkHeight; j++) { var srcDiff = srcLength - srcPos; var k = 0; var kEnd = (srcDiff > fullSrcDiff) ? width : srcDiff * 8 - 7; var kEndUnrolled = kEnd & ~7; var mask = 0; var srcByte = 0; for (; k < kEndUnrolled; k += 8) { srcByte = src[srcPos++]; dest32[destPos++] = (srcByte & 128) ? white : black; dest32[destPos++] = (srcByte & 64) ? white : black; dest32[destPos++] = (srcByte & 32) ? white : black; dest32[destPos++] = (srcByte & 16) ? white : black; dest32[destPos++] = (srcByte & 8) ? white : black; dest32[destPos++] = (srcByte & 4) ? white : black; dest32[destPos++] = (srcByte & 2) ? white : black; dest32[destPos++] = (srcByte & 1) ? white : black; } for (; k < kEnd; k++) { if (mask === 0) { srcByte = src[srcPos++]; mask = 128; } dest32[destPos++] = (srcByte & mask) ? white : black; mask >>= 1; } } // We ran out of input. Make all remaining pixels transparent. while (destPos < dest32DataLength) { dest32[destPos++] = 0; } ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT); } } else if (imgData.kind === ImageKind.RGBA_32BPP) { // RGBA, 32-bits per pixel. j = 0; elemsInThisChunk = width * FULL_CHUNK_HEIGHT * 4; for (i = 0; i < fullChunks; i++) { dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk)); srcPos += elemsInThisChunk; ctx.putImageData(chunkImgData, 0, j); j += FULL_CHUNK_HEIGHT; } if (i < totalChunks) { elemsInThisChunk = width * partialChunkHeight * 4; dest.set(src.subarray(srcPos, srcPos + elemsInThisChunk)); ctx.putImageData(chunkImgData, 0, j); } } else if (imgData.kind === ImageKind.RGB_24BPP) { // RGB, 24-bits per pixel. thisChunkHeight = FULL_CHUNK_HEIGHT; elemsInThisChunk = width * thisChunkHeight; for (i = 0; i < totalChunks; i++) { if (i >= fullChunks) { thisChunkHeight = partialChunkHeight; elemsInThisChunk = width * thisChunkHeight; } destPos = 0; for (j = elemsInThisChunk; j--;) { dest[destPos++] = src[srcPos++]; dest[destPos++] = src[srcPos++]; dest[destPos++] = src[srcPos++]; dest[destPos++] = 255; } ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT); } } else { error('bad image kind: ' + imgData.kind); } } function putBinaryImageMask(ctx, imgData) { var height = imgData.height, width = imgData.width; var partialChunkHeight = height % FULL_CHUNK_HEIGHT; var fullChunks = (height - partialChunkHeight) / FULL_CHUNK_HEIGHT; var totalChunks = partialChunkHeight === 0 ? fullChunks : fullChunks + 1; var chunkImgData = ctx.createImageData(width, FULL_CHUNK_HEIGHT); var srcPos = 0; var src = imgData.data; var dest = chunkImgData.data; for (var i = 0; i < totalChunks; i++) { var thisChunkHeight = (i < fullChunks) ? FULL_CHUNK_HEIGHT : partialChunkHeight; // Expand the mask so it can be used by the canvas. Any required // inversion has already been handled. var destPos = 3; // alpha component offset for (var j = 0; j < thisChunkHeight; j++) { var mask = 0; for (var k = 0; k < width; k++) { if (!mask) { var elem = src[srcPos++]; mask = 128; } dest[destPos] = (elem & mask) ? 0 : 255; destPos += 4; mask >>= 1; } } ctx.putImageData(chunkImgData, 0, i * FULL_CHUNK_HEIGHT); } } function copyCtxState(sourceCtx, destCtx) { var properties = ['strokeStyle', 'fillStyle', 'fillRule', 'globalAlpha', 'lineWidth', 'lineCap', 'lineJoin', 'miterLimit', 'globalCompositeOperation', 'font']; for (var i = 0, ii = properties.length; i < ii; i++) { var property = properties[i]; if (sourceCtx[property] !== undefined) { destCtx[property] = sourceCtx[property]; } } if (sourceCtx.setLineDash !== undefined) { destCtx.setLineDash(sourceCtx.getLineDash()); destCtx.lineDashOffset = sourceCtx.lineDashOffset; } else if (sourceCtx.mozDashOffset !== undefined) { destCtx.mozDash = sourceCtx.mozDash; destCtx.mozDashOffset = sourceCtx.mozDashOffset; } } function composeSMaskBackdrop(bytes, r0, g0, b0) { var length = bytes.length; for (var i = 3; i < length; i += 4) { var alpha = bytes[i]; if (alpha === 0) { bytes[i - 3] = r0; bytes[i - 2] = g0; bytes[i - 1] = b0; } else if (alpha < 255) { var alpha_ = 255 - alpha; bytes[i - 3] = (bytes[i - 3] * alpha + r0 * alpha_) >> 8; bytes[i - 2] = (bytes[i - 2] * alpha + g0 * alpha_) >> 8; bytes[i - 1] = (bytes[i - 1] * alpha + b0 * alpha_) >> 8; } } } function composeSMaskAlpha(maskData, layerData) { var length = maskData.length; var scale = 1 / 255; for (var i = 3; i < length; i += 4) { var alpha = maskData[i]; layerData[i] = (layerData[i] * alpha * scale) | 0; } } function composeSMaskLuminosity(maskData, layerData) { var length = maskData.length; for (var i = 3; i < length; i += 4) { var y = (maskData[i - 3] * 77) + // * 0.3 / 255 * 0x10000 (maskData[i - 2] * 152) + // * 0.59 .... (maskData[i - 1] * 28); // * 0.11 .... layerData[i] = (layerData[i] * y) >> 16; } } function genericComposeSMask(maskCtx, layerCtx, width, height, subtype, backdrop) { var hasBackdrop = !!backdrop; var r0 = hasBackdrop ? backdrop[0] : 0; var g0 = hasBackdrop ? backdrop[1] : 0; var b0 = hasBackdrop ? backdrop[2] : 0; var composeFn; if (subtype === 'Luminosity') { composeFn = composeSMaskLuminosity; } else { composeFn = composeSMaskAlpha; } // processing image in chunks to save memory var PIXELS_TO_PROCESS = 1048576; var chunkSize = Math.min(height, Math.ceil(PIXELS_TO_PROCESS / width)); for (var row = 0; row < height; row += chunkSize) { var chunkHeight = Math.min(chunkSize, height - row); var maskData = maskCtx.getImageData(0, row, width, chunkHeight); var layerData = layerCtx.getImageData(0, row, width, chunkHeight); if (hasBackdrop) { composeSMaskBackdrop(maskData.data, r0, g0, b0); } composeFn(maskData.data, layerData.data); maskCtx.putImageData(layerData, 0, row); } } function composeSMask(ctx, smask, layerCtx) { var mask = smask.canvas; var maskCtx = smask.context; ctx.setTransform(smask.scaleX, 0, 0, smask.scaleY, smask.offsetX, smask.offsetY); var backdrop = smask.backdrop || null; if (WebGLUtils.isEnabled) { var composed = WebGLUtils.composeSMask(layerCtx.canvas, mask, {subtype: smask.subtype, backdrop: backdrop}); ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.drawImage(composed, smask.offsetX, smask.offsetY); return; } genericComposeSMask(maskCtx, layerCtx, mask.width, mask.height, smask.subtype, backdrop); ctx.drawImage(mask, 0, 0); } var LINE_CAP_STYLES = ['butt', 'round', 'square']; var LINE_JOIN_STYLES = ['miter', 'round', 'bevel']; var NORMAL_CLIP = {}; var EO_CLIP = {}; CanvasGraphics.prototype = { beginDrawing: function CanvasGraphics_beginDrawing(viewport, transparency) { // For pdfs that use blend modes we have to clear the canvas else certain // blend modes can look wrong since we'd be blending with a white // backdrop. The problem with a transparent backdrop though is we then // don't get sub pixel anti aliasing on text, so we fill with white if // we can. var width = this.ctx.canvas.width; var height = this.ctx.canvas.height; if (transparency) { this.ctx.clearRect(0, 0, width, height); } else { this.ctx.mozOpaque = true; this.ctx.save(); this.ctx.fillStyle = 'rgb(255, 255, 255)'; this.ctx.fillRect(0, 0, width, height); this.ctx.restore(); } var transform = viewport.transform; this.ctx.save(); this.ctx.transform.apply(this.ctx, transform); this.baseTransform = this.ctx.mozCurrentTransform.slice(); if (this.imageLayer) { this.imageLayer.beginLayout(); } }, executeOperatorList: function CanvasGraphics_executeOperatorList( operatorList, executionStartIdx, continueCallback, stepper) { var argsArray = operatorList.argsArray; var fnArray = operatorList.fnArray; var i = executionStartIdx || 0; var argsArrayLen = argsArray.length; // Sometimes the OperatorList to execute is empty. if (argsArrayLen === i) { return i; } var chunkOperations = (argsArrayLen - i > EXECUTION_STEPS && typeof continueCallback === 'function'); var endTime = chunkOperations ? Date.now() + EXECUTION_TIME : 0; var steps = 0; var commonObjs = this.commonObjs; var objs = this.objs; var fnId; while (true) { if (stepper !== undefined && i === stepper.nextBreakPoint) { stepper.breakIt(i, continueCallback); return i; } fnId = fnArray[i]; if (fnId !== OPS.dependency) { this[fnId].apply(this, argsArray[i]); } else { var deps = argsArray[i]; for (var n = 0, nn = deps.length; n < nn; n++) { var depObjId = deps[n]; var common = depObjId[0] === 'g' && depObjId[1] === '_'; var objsPool = common ? commonObjs : objs; // If the promise isn't resolved yet, add the continueCallback // to the promise and bail out. if (!objsPool.isResolved(depObjId)) { objsPool.get(depObjId, continueCallback); return i; } } } i++; // If the entire operatorList was executed, stop as were done. if (i === argsArrayLen) { return i; } // If the execution took longer then a certain amount of time and // `continueCallback` is specified, interrupt the execution. if (chunkOperations && ++steps > EXECUTION_STEPS) { if (Date.now() > endTime) { continueCallback(); return i; } steps = 0; } // If the operatorList isn't executed completely yet OR the execution // time was short enough, do another execution round. } }, endDrawing: function CanvasGraphics_endDrawing() { this.ctx.restore(); CachedCanvases.clear(); WebGLUtils.clear(); if (this.imageLayer) { this.imageLayer.endLayout(); } }, // Graphics state setLineWidth: function CanvasGraphics_setLineWidth(width) { this.current.lineWidth = width; this.ctx.lineWidth = width; }, setLineCap: function CanvasGraphics_setLineCap(style) { this.ctx.lineCap = LINE_CAP_STYLES[style]; }, setLineJoin: function CanvasGraphics_setLineJoin(style) { this.ctx.lineJoin = LINE_JOIN_STYLES[style]; }, setMiterLimit: function CanvasGraphics_setMiterLimit(limit) { this.ctx.miterLimit = limit; }, setDash: function CanvasGraphics_setDash(dashArray, dashPhase) { var ctx = this.ctx; if (ctx.setLineDash !== undefined) { ctx.setLineDash(dashArray); ctx.lineDashOffset = dashPhase; } else { ctx.mozDash = dashArray; ctx.mozDashOffset = dashPhase; } }, setRenderingIntent: function CanvasGraphics_setRenderingIntent(intent) { // Maybe if we one day fully support color spaces this will be important // for now we can ignore. // TODO set rendering intent? }, setFlatness: function CanvasGraphics_setFlatness(flatness) { // There's no way to control this with canvas, but we can safely ignore. // TODO set flatness? }, setGState: function CanvasGraphics_setGState(states) { for (var i = 0, ii = states.length; i < ii; i++) { var state = states[i]; var key = state[0]; var value = state[1]; switch (key) { case 'LW': this.setLineWidth(value); break; case 'LC': this.setLineCap(value); break; case 'LJ': this.setLineJoin(value); break; case 'ML': this.setMiterLimit(value); break; case 'D': this.setDash(value[0], value[1]); break; case 'RI': this.setRenderingIntent(value); break; case 'FL': this.setFlatness(value); break; case 'Font': this.setFont(value[0], value[1]); break; case 'CA': this.current.strokeAlpha = state[1]; break; case 'ca': this.current.fillAlpha = state[1]; this.ctx.globalAlpha = state[1]; break; case 'BM': if (value && value.name && (value.name !== 'Normal')) { var mode = value.name.replace(/([A-Z])/g, function(c) { return '-' + c.toLowerCase(); } ).substring(1); this.ctx.globalCompositeOperation = mode; if (this.ctx.globalCompositeOperation !== mode) { warn('globalCompositeOperation "' + mode + '" is not supported'); } } else { this.ctx.globalCompositeOperation = 'source-over'; } break; case 'SMask': if (this.current.activeSMask) { this.endSMaskGroup(); } this.current.activeSMask = value ? this.tempSMask : null; if (this.current.activeSMask) { this.beginSMaskGroup(); } this.tempSMask = null; break; } } }, beginSMaskGroup: function CanvasGraphics_beginSMaskGroup() { var activeSMask = this.current.activeSMask; var drawnWidth = activeSMask.canvas.width; var drawnHeight = activeSMask.canvas.height; var cacheId = 'smaskGroupAt' + this.groupLevel; var scratchCanvas = CachedCanvases.getCanvas( cacheId, drawnWidth, drawnHeight, true); var currentCtx = this.ctx; var currentTransform = currentCtx.mozCurrentTransform; this.ctx.save(); var groupCtx = scratchCanvas.context; groupCtx.scale(1 / activeSMask.scaleX, 1 / activeSMask.scaleY); groupCtx.translate(-activeSMask.offsetX, -activeSMask.offsetY); groupCtx.transform.apply(groupCtx, currentTransform); copyCtxState(currentCtx, groupCtx); this.ctx = groupCtx; this.setGState([ ['BM', 'Normal'], ['ca', 1], ['CA', 1] ]); this.groupStack.push(currentCtx); this.groupLevel++; }, endSMaskGroup: function CanvasGraphics_endSMaskGroup() { var groupCtx = this.ctx; this.groupLevel--; this.ctx = this.groupStack.pop(); composeSMask(this.ctx, this.current.activeSMask, groupCtx); this.ctx.restore(); }, save: function CanvasGraphics_save() { this.ctx.save(); var old = this.current; this.stateStack.push(old); this.current = old.clone(); this.current.activeSMask = null; }, restore: function CanvasGraphics_restore() { if (this.stateStack.length !== 0) { if (this.current.activeSMask !== null) { this.endSMaskGroup(); } this.current = this.stateStack.pop(); this.ctx.restore(); // Ensure that the clipping path is reset (fixes issue6413.pdf). this.pendingClip = null; this.cachedGetSinglePixelWidth = null; } }, transform: function CanvasGraphics_transform(a, b, c, d, e, f) { this.ctx.transform(a, b, c, d, e, f); this.cachedGetSinglePixelWidth = null; }, // Path constructPath: function CanvasGraphics_constructPath(ops, args) { var ctx = this.ctx; var current = this.current; var x = current.x, y = current.y; for (var i = 0, j = 0, ii = ops.length; i < ii; i++) { switch (ops[i] | 0) { case OPS.rectangle: x = args[j++]; y = args[j++]; var width = args[j++]; var height = args[j++]; if (width === 0) { width = this.getSinglePixelWidth(); } if (height === 0) { height = this.getSinglePixelWidth(); } var xw = x + width; var yh = y + height; this.ctx.moveTo(x, y); this.ctx.lineTo(xw, y); this.ctx.lineTo(xw, yh); this.ctx.lineTo(x, yh); this.ctx.lineTo(x, y); this.ctx.closePath(); break; case OPS.moveTo: x = args[j++]; y = args[j++]; ctx.moveTo(x, y); break; case OPS.lineTo: x = args[j++]; y = args[j++]; ctx.lineTo(x, y); break; case OPS.curveTo: x = args[j + 4]; y = args[j + 5]; ctx.bezierCurveTo(args[j], args[j + 1], args[j + 2], args[j + 3], x, y); j += 6; break; case OPS.curveTo2: ctx.bezierCurveTo(x, y, args[j], args[j + 1], args[j + 2], args[j + 3]); x = args[j + 2]; y = args[j + 3]; j += 4; break; case OPS.curveTo3: x = args[j + 2]; y = args[j + 3]; ctx.bezierCurveTo(args[j], args[j + 1], x, y, x, y); j += 4; break; case OPS.closePath: ctx.closePath(); break; } } current.setCurrentPoint(x, y); }, closePath: function CanvasGraphics_closePath() { this.ctx.closePath(); }, stroke: function CanvasGraphics_stroke(consumePath) { consumePath = typeof consumePath !== 'undefined' ? consumePath : true; var ctx = this.ctx; var strokeColor = this.current.strokeColor; // Prevent drawing too thin lines by enforcing a minimum line width. ctx.lineWidth = Math.max(this.getSinglePixelWidth() * MIN_WIDTH_FACTOR, this.current.lineWidth); // For stroke we want to temporarily change the global alpha to the // stroking alpha. ctx.globalAlpha = this.current.strokeAlpha; if (strokeColor && strokeColor.hasOwnProperty('type') && strokeColor.type === 'Pattern') { // for patterns, we transform to pattern space, calculate // the pattern, call stroke, and restore to user space ctx.save(); ctx.strokeStyle = strokeColor.getPattern(ctx, this); ctx.stroke(); ctx.restore(); } else { ctx.stroke(); } if (consumePath) { this.consumePath(); } // Restore the global alpha to the fill alpha ctx.globalAlpha = this.current.fillAlpha; }, closeStroke: function CanvasGraphics_closeStroke() { this.closePath(); this.stroke(); }, fill: function CanvasGraphics_fill(consumePath) { consumePath = typeof consumePath !== 'undefined' ? consumePath : true; var ctx = this.ctx; var fillColor = this.current.fillColor; var isPatternFill = this.current.patternFill; var needRestore = false; if (isPatternFill) { ctx.save(); ctx.fillStyle = fillColor.getPattern(ctx, this); needRestore = true; } if (this.pendingEOFill) { if (ctx.mozFillRule !== undefined) { ctx.mozFillRule = 'evenodd'; ctx.fill(); ctx.mozFillRule = 'nonzero'; } else { ctx.fill('evenodd'); } this.pendingEOFill = false; } else { ctx.fill(); } if (needRestore) { ctx.restore(); } if (consumePath) { this.consumePath(); } }, eoFill: function CanvasGraphics_eoFill() { this.pendingEOFill = true; this.fill(); }, fillStroke: function CanvasGraphics_fillStroke() { this.fill(false); this.stroke(false); this.consumePath(); }, eoFillStroke: function CanvasGraphics_eoFillStroke() { this.pendingEOFill = true; this.fillStroke(); }, closeFillStroke: function CanvasGraphics_closeFillStroke() { this.closePath(); this.fillStroke(); }, closeEOFillStroke: function CanvasGraphics_closeEOFillStroke() { this.pendingEOFill = true; this.closePath(); this.fillStroke(); }, endPath: function CanvasGraphics_endPath() { this.consumePath(); }, // Clipping clip: function CanvasGraphics_clip() { this.pendingClip = NORMAL_CLIP; }, eoClip: function CanvasGraphics_eoClip() { this.pendingClip = EO_CLIP; }, // Text beginText: function CanvasGraphics_beginText() { this.current.textMatrix = IDENTITY_MATRIX; this.current.textMatrixScale = 1; this.current.x = this.current.lineX = 0; this.current.y = this.current.lineY = 0; }, endText: function CanvasGraphics_endText() { var paths = this.pendingTextPaths; var ctx = this.ctx; if (paths === undefined) { ctx.beginPath(); return; } ctx.save(); ctx.beginPath(); for (var i = 0; i < paths.length; i++) { var path = paths[i]; ctx.setTransform.apply(ctx, path.transform); ctx.translate(path.x, path.y); path.addToPath(ctx, path.fontSize); } ctx.restore(); ctx.clip(); ctx.beginPath(); delete this.pendingTextPaths; }, setCharSpacing: function CanvasGraphics_setCharSpacing(spacing) { this.current.charSpacing = spacing; }, setWordSpacing: function CanvasGraphics_setWordSpacing(spacing) { this.current.wordSpacing = spacing; }, setHScale: function CanvasGraphics_setHScale(scale) { this.current.textHScale = scale / 100; }, setLeading: function CanvasGraphics_setLeading(leading) { this.current.leading = -leading; }, setFont: function CanvasGraphics_setFont(fontRefName, size) { var fontObj = this.commonObjs.get(fontRefName); var current = this.current; if (!fontObj) { error('Can\'t find font for ' + fontRefName); } current.fontMatrix = (fontObj.fontMatrix ? fontObj.fontMatrix : FONT_IDENTITY_MATRIX); // A valid matrix needs all main diagonal elements to be non-zero // This also ensures we bypass FF bugzilla bug #719844. if (current.fontMatrix[0] === 0 || current.fontMatrix[3] === 0) { warn('Invalid font matrix for font ' + fontRefName); } // The spec for Tf (setFont) says that 'size' specifies the font 'scale', // and in some docs this can be negative (inverted x-y axes). if (size < 0) { size = -size; current.fontDirection = -1; } else { current.fontDirection = 1; } this.current.font = fontObj; this.current.fontSize = size; if (fontObj.isType3Font) { return; // we don't need ctx.font for Type3 fonts } var name = fontObj.loadedName || 'sans-serif'; var bold = fontObj.black ? (fontObj.bold ? '900' : 'bold') : (fontObj.bold ? 'bold' : 'normal'); var italic = fontObj.italic ? 'italic' : 'normal'; var typeface = '"' + name + '", ' + fontObj.fallbackName; // Some font backends cannot handle fonts below certain size. // Keeping the font at minimal size and using the fontSizeScale to change // the current transformation matrix before the fillText/strokeText. // See https://bugzilla.mozilla.org/show_bug.cgi?id=726227 var browserFontSize = size < MIN_FONT_SIZE ? MIN_FONT_SIZE : size > MAX_FONT_SIZE ? MAX_FONT_SIZE : size; this.current.fontSizeScale = size / browserFontSize; var rule = italic + ' ' + bold + ' ' + browserFontSize + 'px ' + typeface; this.ctx.font = rule; }, setTextRenderingMode: function CanvasGraphics_setTextRenderingMode(mode) { this.current.textRenderingMode = mode; }, setTextRise: function CanvasGraphics_setTextRise(rise) { this.current.textRise = rise; }, moveText: function CanvasGraphics_moveText(x, y) { this.current.x = this.current.lineX += x; this.current.y = this.current.lineY += y; }, setLeadingMoveText: function CanvasGraphics_setLeadingMoveText(x, y) { this.setLeading(-y); this.moveText(x, y); }, setTextMatrix: function CanvasGraphics_setTextMatrix(a, b, c, d, e, f) { this.current.textMatrix = [a, b, c, d, e, f]; this.current.textMatrixScale = Math.sqrt(a * a + b * b); this.current.x = this.current.lineX = 0; this.current.y = this.current.lineY = 0; }, nextLine: function CanvasGraphics_nextLine() { this.moveText(0, this.current.leading); }, paintChar: function CanvasGraphics_paintChar(character, x, y) { var ctx = this.ctx; var current = this.current; var font = current.font; var textRenderingMode = current.textRenderingMode; var fontSize = current.fontSize / current.fontSizeScale; var fillStrokeMode = textRenderingMode & TextRenderingMode.FILL_STROKE_MASK; var isAddToPathSet = !!(textRenderingMode & TextRenderingMode.ADD_TO_PATH_FLAG); var addToPath; if (font.disableFontFace || isAddToPathSet) { addToPath = font.getPathGenerator(this.commonObjs, character); } if (font.disableFontFace) { ctx.save(); ctx.translate(x, y); ctx.beginPath(); addToPath(ctx, fontSize); if (fillStrokeMode === TextRenderingMode.FILL || fillStrokeMode === TextRenderingMode.FILL_STROKE) { ctx.fill(); } if (fillStrokeMode === TextRenderingMode.STROKE || fillStrokeMode === TextRenderingMode.FILL_STROKE) { ctx.stroke(); } ctx.restore(); } else { if (fillStrokeMode === TextRenderingMode.FILL || fillStrokeMode === TextRenderingMode.FILL_STROKE) { ctx.fillText(character, x, y); } if (fillStrokeMode === TextRenderingMode.STROKE || fillStrokeMode === TextRenderingMode.FILL_STROKE) { ctx.strokeText(character, x, y); } } if (isAddToPathSet) { var paths = this.pendingTextPaths || (this.pendingTextPaths = []); paths.push({ transform: ctx.mozCurrentTransform, x: x, y: y, fontSize: fontSize, addToPath: addToPath }); } }, get isFontSubpixelAAEnabled() { // Checks if anti-aliasing is enabled when scaled text is painted. // On Windows GDI scaled fonts looks bad. var ctx = document.createElement('canvas').getContext('2d'); ctx.scale(1.5, 1); ctx.fillText('I', 0, 10); var data = ctx.getImageData(0, 0, 10, 10).data; var enabled = false; for (var i = 3; i < data.length; i += 4) { if (data[i] > 0 && data[i] < 255) { enabled = true; break; } } return shadow(this, 'isFontSubpixelAAEnabled', enabled); }, showText: function CanvasGraphics_showText(glyphs) { var current = this.current; var font = current.font; if (font.isType3Font) { return this.showType3Text(glyphs); } var fontSize = current.fontSize; if (fontSize === 0) { return; } var ctx = this.ctx; var fontSizeScale = current.fontSizeScale; var charSpacing = current.charSpacing; var wordSpacing = current.wordSpacing; var fontDirection = current.fontDirection; var textHScale = current.textHScale * fontDirection; var glyphsLength = glyphs.length; var vertical = font.vertical; var spacingDir = vertical ? 1 : -1; var defaultVMetrics = font.defaultVMetrics; var widthAdvanceScale = fontSize * current.fontMatrix[0]; var simpleFillText = current.textRenderingMode === TextRenderingMode.FILL && !font.disableFontFace; ctx.save(); ctx.transform.apply(ctx, current.textMatrix); ctx.translate(current.x, current.y + current.textRise); if (fontDirection > 0) { ctx.scale(textHScale, -1); } else { ctx.scale(textHScale, 1); } var lineWidth = current.lineWidth; var scale = current.textMatrixScale; if (scale === 0 || lineWidth === 0) { var fillStrokeMode = current.textRenderingMode & TextRenderingMode.FILL_STROKE_MASK; if (fillStrokeMode === TextRenderingMode.STROKE || fillStrokeMode === TextRenderingMode.FILL_STROKE) { this.cachedGetSinglePixelWidth = null; lineWidth = this.getSinglePixelWidth() * MIN_WIDTH_FACTOR; } } else { lineWidth /= scale; } if (fontSizeScale !== 1.0) { ctx.scale(fontSizeScale, fontSizeScale); lineWidth /= fontSizeScale; } ctx.lineWidth = lineWidth; var x = 0, i; for (i = 0; i < glyphsLength; ++i) { var glyph = glyphs[i]; if (glyph === null) { // word break x += fontDirection * wordSpacing; continue; } else if (isNum(glyph)) { x += spacingDir * glyph * fontSize / 1000; continue; } var restoreNeeded = false; var character = glyph.fontChar; var accent = glyph.accent; var scaledX, scaledY, scaledAccentX, scaledAccentY; var width = glyph.width; if (vertical) { var vmetric, vx, vy; vmetric = glyph.vmetric || defaultVMetrics; vx = glyph.vmetric ? vmetric[1] : width * 0.5; vx = -vx * widthAdvanceScale; vy = vmetric[2] * widthAdvanceScale; width = vmetric ? -vmetric[0] : width; scaledX = vx / fontSizeScale; scaledY = (x + vy) / fontSizeScale; } else { scaledX = x / fontSizeScale; scaledY = 0; } if (font.remeasure && width > 0 && this.isFontSubpixelAAEnabled) { // some standard fonts may not have the exact width, trying to // rescale per character var measuredWidth = ctx.measureText(character).width * 1000 / fontSize * fontSizeScale; var characterScaleX = width / measuredWidth; restoreNeeded = true; ctx.save(); ctx.scale(characterScaleX, 1); scaledX /= characterScaleX; } if (simpleFillText && !accent) { // common case ctx.fillText(character, scaledX, scaledY); } else { this.paintChar(character, scaledX, scaledY); if (accent) { scaledAccentX = scaledX + accent.offset.x / fontSizeScale; scaledAccentY = scaledY - accent.offset.y / fontSizeScale; this.paintChar(accent.fontChar, scaledAccentX, scaledAccentY); } } var charWidth = width * widthAdvanceScale + charSpacing * fontDirection; x += charWidth; if (restoreNeeded) { ctx.restore(); } } if (vertical) { current.y -= x * textHScale; } else { current.x += x * textHScale; } ctx.restore(); }, showType3Text: function CanvasGraphics_showType3Text(glyphs) { // Type3 fonts - each glyph is a "mini-PDF" var ctx = this.ctx; var current = this.current; var font = current.font; var fontSize = current.fontSize; var fontDirection = current.fontDirection; var spacingDir = font.vertical ? 1 : -1; var charSpacing = current.charSpacing; var wordSpacing = current.wordSpacing; var textHScale = current.textHScale * fontDirection; var fontMatrix = current.fontMatrix || FONT_IDENTITY_MATRIX; var glyphsLength = glyphs.length; var isTextInvisible = current.textRenderingMode === TextRenderingMode.INVISIBLE; var i, glyph, width, spacingLength; if (isTextInvisible || fontSize === 0) { return; } this.cachedGetSinglePixelWidth = null; ctx.save(); ctx.transform.apply(ctx, current.textMatrix); ctx.translate(current.x, current.y); ctx.scale(textHScale, fontDirection); for (i = 0; i < glyphsLength; ++i) { glyph = glyphs[i]; if (glyph === null) { // word break this.ctx.translate(wordSpacing, 0); current.x += wordSpacing * textHScale; continue; } else if (isNum(glyph)) { spacingLength = spacingDir * glyph * fontSize / 1000; this.ctx.translate(spacingLength, 0); current.x += spacingLength * textHScale; continue; } var operatorList = font.charProcOperatorList[glyph.operatorListId]; if (!operatorList) { warn('Type3 character \"' + glyph.operatorListId + '\" is not available'); continue; } this.processingType3 = glyph; this.save(); ctx.scale(fontSize, fontSize); ctx.transform.apply(ctx, fontMatrix); this.executeOperatorList(operatorList); this.restore(); var transformed = Util.applyTransform([glyph.width, 0], fontMatrix); width = transformed[0] * fontSize + charSpacing; ctx.translate(width, 0); current.x += width * textHScale; } ctx.restore(); this.processingType3 = null; }, // Type3 fonts setCharWidth: function CanvasGraphics_setCharWidth(xWidth, yWidth) { // We can safely ignore this since the width should be the same // as the width in the Widths array. }, setCharWidthAndBounds: function CanvasGraphics_setCharWidthAndBounds(xWidth, yWidth, llx, lly, urx, ury) { // TODO According to the spec we're also suppose to ignore any operators // that set color or include images while processing this type3 font. this.ctx.rect(llx, lly, urx - llx, ury - lly); this.clip(); this.endPath(); }, // Color getColorN_Pattern: function CanvasGraphics_getColorN_Pattern(IR) { var pattern; if (IR[0] === 'TilingPattern') { var color = IR[1]; var baseTransform = this.baseTransform || this.ctx.mozCurrentTransform.slice(); pattern = new TilingPattern(IR, color, this.ctx, this.objs, this.commonObjs, baseTransform); } else { pattern = getShadingPatternFromIR(IR); } return pattern; }, setStrokeColorN: function CanvasGraphics_setStrokeColorN(/*...*/) { this.current.strokeColor = this.getColorN_Pattern(arguments); }, setFillColorN: function CanvasGraphics_setFillColorN(/*...*/) { this.current.fillColor = this.getColorN_Pattern(arguments); this.current.patternFill = true; }, setStrokeRGBColor: function CanvasGraphics_setStrokeRGBColor(r, g, b) { var color = Util.makeCssRgb(r, g, b); this.ctx.strokeStyle = color; this.current.strokeColor = color; }, setFillRGBColor: function CanvasGraphics_setFillRGBColor(r, g, b) { var color = Util.makeCssRgb(r, g, b); this.ctx.fillStyle = color; this.current.fillColor = color; this.current.patternFill = false; }, shadingFill: function CanvasGraphics_shadingFill(patternIR) { var ctx = this.ctx; this.save(); var pattern = getShadingPatternFromIR(patternIR); ctx.fillStyle = pattern.getPattern(ctx, this, true); var inv = ctx.mozCurrentTransformInverse; if (inv) { var canvas = ctx.canvas; var width = canvas.width; var height = canvas.height; var bl = Util.applyTransform([0, 0], inv); var br = Util.applyTransform([0, height], inv); var ul = Util.applyTransform([width, 0], inv); var ur = Util.applyTransform([width, height], inv); var x0 = Math.min(bl[0], br[0], ul[0], ur[0]); var y0 = Math.min(bl[1], br[1], ul[1], ur[1]); var x1 = Math.max(bl[0], br[0], ul[0], ur[0]); var y1 = Math.max(bl[1], br[1], ul[1], ur[1]); this.ctx.fillRect(x0, y0, x1 - x0, y1 - y0); } else { // HACK to draw the gradient onto an infinite rectangle. // PDF gradients are drawn across the entire image while // Canvas only allows gradients to be drawn in a rectangle // The following bug should allow us to remove this. // https://bugzilla.mozilla.org/show_bug.cgi?id=664884 this.ctx.fillRect(-1e10, -1e10, 2e10, 2e10); } this.restore(); }, // Images beginInlineImage: function CanvasGraphics_beginInlineImage() { error('Should not call beginInlineImage'); }, beginImageData: function CanvasGraphics_beginImageData() { error('Should not call beginImageData'); }, paintFormXObjectBegin: function CanvasGraphics_paintFormXObjectBegin(matrix, bbox) { this.save(); this.baseTransformStack.push(this.baseTransform); if (isArray(matrix) && 6 === matrix.length) { this.transform.apply(this, matrix); } this.baseTransform = this.ctx.mozCurrentTransform; if (isArray(bbox) && 4 === bbox.length) { var width = bbox[2] - bbox[0]; var height = bbox[3] - bbox[1]; this.ctx.rect(bbox[0], bbox[1], width, height); this.clip(); this.endPath(); } }, paintFormXObjectEnd: function CanvasGraphics_paintFormXObjectEnd() { this.restore(); this.baseTransform = this.baseTransformStack.pop(); }, beginGroup: function CanvasGraphics_beginGroup(group) { this.save(); var currentCtx = this.ctx; // TODO non-isolated groups - according to Rik at adobe non-isolated // group results aren't usually that different and they even have tools // that ignore this setting. Notes from Rik on implmenting: // - When you encounter an transparency group, create a new canvas with // the dimensions of the bbox // - copy the content from the previous canvas to the new canvas // - draw as usual // - remove the backdrop alpha: // alphaNew = 1 - (1 - alpha)/(1 - alphaBackdrop) with 'alpha' the alpha // value of your transparency group and 'alphaBackdrop' the alpha of the // backdrop // - remove background color: // colorNew = color - alphaNew *colorBackdrop /(1 - alphaNew) if (!group.isolated) { info('TODO: Support non-isolated groups.'); } // TODO knockout - supposedly possible with the clever use of compositing // modes. if (group.knockout) { warn('Knockout groups not supported.'); } var currentTransform = currentCtx.mozCurrentTransform; if (group.matrix) { currentCtx.transform.apply(currentCtx, group.matrix); } assert(group.bbox, 'Bounding box is required.'); // Based on the current transform figure out how big the bounding box // will actually be. var bounds = Util.getAxialAlignedBoundingBox( group.bbox, currentCtx.mozCurrentTransform); // Clip the bounding box to the current canvas. var canvasBounds = [0, 0, currentCtx.canvas.width, currentCtx.canvas.height]; bounds = Util.intersect(bounds, canvasBounds) || [0, 0, 0, 0]; // Use ceil in case we're between sizes so we don't create canvas that is // too small and make the canvas at least 1x1 pixels. var offsetX = Math.floor(bounds[0]); var offsetY = Math.floor(bounds[1]); var drawnWidth = Math.max(Math.ceil(bounds[2]) - offsetX, 1); var drawnHeight = Math.max(Math.ceil(bounds[3]) - offsetY, 1); var scaleX = 1, scaleY = 1; if (drawnWidth > MAX_GROUP_SIZE) { scaleX = drawnWidth / MAX_GROUP_SIZE; drawnWidth = MAX_GROUP_SIZE; } if (drawnHeight > MAX_GROUP_SIZE) { scaleY = drawnHeight / MAX_GROUP_SIZE; drawnHeight = MAX_GROUP_SIZE; } var cacheId = 'groupAt' + this.groupLevel; if (group.smask) { // Using two cache entries is case if masks are used one after another. cacheId += '_smask_' + ((this.smaskCounter++) % 2); } var scratchCanvas = CachedCanvases.getCanvas( cacheId, drawnWidth, drawnHeight, true); var groupCtx = scratchCanvas.context; // Since we created a new canvas that is just the size of the bounding box // we have to translate the group ctx. groupCtx.scale(1 / scaleX, 1 / scaleY); groupCtx.translate(-offsetX, -offsetY); groupCtx.transform.apply(groupCtx, currentTransform); if (group.smask) { // Saving state and cached mask to be used in setGState. this.smaskStack.push({ canvas: scratchCanvas.canvas, context: groupCtx, offsetX: offsetX, offsetY: offsetY, scaleX: scaleX, scaleY: scaleY, subtype: group.smask.subtype, backdrop: group.smask.backdrop }); } else { // Setup the current ctx so when the group is popped we draw it at the // right location. currentCtx.setTransform(1, 0, 0, 1, 0, 0); currentCtx.translate(offsetX, offsetY); currentCtx.scale(scaleX, scaleY); } // The transparency group inherits all off the current graphics state // except the blend mode, soft mask, and alpha constants. copyCtxState(currentCtx, groupCtx); this.ctx = groupCtx; this.setGState([ ['BM', 'Normal'], ['ca', 1], ['CA', 1] ]); this.groupStack.push(currentCtx); this.groupLevel++; }, endGroup: function CanvasGraphics_endGroup(group) { this.groupLevel--; var groupCtx = this.ctx; this.ctx = this.groupStack.pop(); // Turn off image smoothing to avoid sub pixel interpolation which can // look kind of blurry for some pdfs. if (this.ctx.imageSmoothingEnabled !== undefined) { this.ctx.imageSmoothingEnabled = false; } else { this.ctx.mozImageSmoothingEnabled = false; } if (group.smask) { this.tempSMask = this.smaskStack.pop(); } else { this.ctx.drawImage(groupCtx.canvas, 0, 0); } this.restore(); }, beginAnnotations: function CanvasGraphics_beginAnnotations() { this.save(); this.current = new CanvasExtraState(); }, endAnnotations: function CanvasGraphics_endAnnotations() { this.restore(); }, beginAnnotation: function CanvasGraphics_beginAnnotation(rect, transform, matrix) { this.save(); if (isArray(rect) && 4 === rect.length) { var width = rect[2] - rect[0]; var height = rect[3] - rect[1]; this.ctx.rect(rect[0], rect[1], width, height); this.clip(); this.endPath(); } this.transform.apply(this, transform); this.transform.apply(this, matrix); }, endAnnotation: function CanvasGraphics_endAnnotation() { this.restore(); }, paintJpegXObject: function CanvasGraphics_paintJpegXObject(objId, w, h) { var domImage = this.objs.get(objId); if (!domImage) { warn('Dependent image isn\'t ready yet'); return; } this.save(); var ctx = this.ctx; // scale the image to the unit square ctx.scale(1 / w, -1 / h); ctx.drawImage(domImage, 0, 0, domImage.width, domImage.height, 0, -h, w, h); if (this.imageLayer) { var currentTransform = ctx.mozCurrentTransformInverse; var position = this.getCanvasPosition(0, 0); this.imageLayer.appendImage({ objId: objId, left: position[0], top: position[1], width: w / currentTransform[0], height: h / currentTransform[3] }); } this.restore(); }, paintImageMaskXObject: function CanvasGraphics_paintImageMaskXObject(img) { var ctx = this.ctx; var width = img.width, height = img.height; var fillColor = this.current.fillColor; var isPatternFill = this.current.patternFill; var glyph = this.processingType3; if (COMPILE_TYPE3_GLYPHS && glyph && glyph.compiled === undefined) { if (width <= MAX_SIZE_TO_COMPILE && height <= MAX_SIZE_TO_COMPILE) { glyph.compiled = compileType3Glyph({data: img.data, width: width, height: height}); } else { glyph.compiled = null; } } if (glyph && glyph.compiled) { glyph.compiled(ctx); return; } var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height); var maskCtx = maskCanvas.context; maskCtx.save(); putBinaryImageMask(maskCtx, img); maskCtx.globalCompositeOperation = 'source-in'; maskCtx.fillStyle = isPatternFill ? fillColor.getPattern(maskCtx, this) : fillColor; maskCtx.fillRect(0, 0, width, height); maskCtx.restore(); this.paintInlineImageXObject(maskCanvas.canvas); }, paintImageMaskXObjectRepeat: function CanvasGraphics_paintImageMaskXObjectRepeat(imgData, scaleX, scaleY, positions) { var width = imgData.width; var height = imgData.height; var fillColor = this.current.fillColor; var isPatternFill = this.current.patternFill; var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height); var maskCtx = maskCanvas.context; maskCtx.save(); putBinaryImageMask(maskCtx, imgData); maskCtx.globalCompositeOperation = 'source-in'; maskCtx.fillStyle = isPatternFill ? fillColor.getPattern(maskCtx, this) : fillColor; maskCtx.fillRect(0, 0, width, height); maskCtx.restore(); var ctx = this.ctx; for (var i = 0, ii = positions.length; i < ii; i += 2) { ctx.save(); ctx.transform(scaleX, 0, 0, scaleY, positions[i], positions[i + 1]); ctx.scale(1, -1); ctx.drawImage(maskCanvas.canvas, 0, 0, width, height, 0, -1, 1, 1); ctx.restore(); } }, paintImageMaskXObjectGroup: function CanvasGraphics_paintImageMaskXObjectGroup(images) { var ctx = this.ctx; var fillColor = this.current.fillColor; var isPatternFill = this.current.patternFill; for (var i = 0, ii = images.length; i < ii; i++) { var image = images[i]; var width = image.width, height = image.height; var maskCanvas = CachedCanvases.getCanvas('maskCanvas', width, height); var maskCtx = maskCanvas.context; maskCtx.save(); putBinaryImageMask(maskCtx, image); maskCtx.globalCompositeOperation = 'source-in'; maskCtx.fillStyle = isPatternFill ? fillColor.getPattern(maskCtx, this) : fillColor; maskCtx.fillRect(0, 0, width, height); maskCtx.restore(); ctx.save(); ctx.transform.apply(ctx, image.transform); ctx.scale(1, -1); ctx.drawImage(maskCanvas.canvas, 0, 0, width, height, 0, -1, 1, 1); ctx.restore(); } }, paintImageXObject: function CanvasGraphics_paintImageXObject(objId) { var imgData = this.objs.get(objId); if (!imgData) { warn('Dependent image isn\'t ready yet'); return; } this.paintInlineImageXObject(imgData); }, paintImageXObjectRepeat: function CanvasGraphics_paintImageXObjectRepeat(objId, scaleX, scaleY, positions) { var imgData = this.objs.get(objId); if (!imgData) { warn('Dependent image isn\'t ready yet'); return; } var width = imgData.width; var height = imgData.height; var map = []; for (var i = 0, ii = positions.length; i < ii; i += 2) { map.push({transform: [scaleX, 0, 0, scaleY, positions[i], positions[i + 1]], x: 0, y: 0, w: width, h: height}); } this.paintInlineImageXObjectGroup(imgData, map); }, paintInlineImageXObject: function CanvasGraphics_paintInlineImageXObject(imgData) { var width = imgData.width; var height = imgData.height; var ctx = this.ctx; this.save(); // scale the image to the unit square ctx.scale(1 / width, -1 / height); var currentTransform = ctx.mozCurrentTransformInverse; var a = currentTransform[0], b = currentTransform[1]; var widthScale = Math.max(Math.sqrt(a * a + b * b), 1); var c = currentTransform[2], d = currentTransform[3]; var heightScale = Math.max(Math.sqrt(c * c + d * d), 1); var imgToPaint, tmpCanvas; // instanceof HTMLElement does not work in jsdom node.js module if (imgData instanceof HTMLElement || !imgData.data) { imgToPaint = imgData; } else { tmpCanvas = CachedCanvases.getCanvas('inlineImage', width, height); var tmpCtx = tmpCanvas.context; putBinaryImageData(tmpCtx, imgData); imgToPaint = tmpCanvas.canvas; } var paintWidth = width, paintHeight = height; var tmpCanvasId = 'prescale1'; // Vertial or horizontal scaling shall not be more than 2 to not loose the // pixels during drawImage operation, painting on the temporary canvas(es) // that are twice smaller in size while ((widthScale > 2 && paintWidth > 1) || (heightScale > 2 && paintHeight > 1)) { var newWidth = paintWidth, newHeight = paintHeight; if (widthScale > 2 && paintWidth > 1) { newWidth = Math.ceil(paintWidth / 2); widthScale /= paintWidth / newWidth; } if (heightScale > 2 && paintHeight > 1) { newHeight = Math.ceil(paintHeight / 2); heightScale /= paintHeight / newHeight; } tmpCanvas = CachedCanvases.getCanvas(tmpCanvasId, newWidth, newHeight); tmpCtx = tmpCanvas.context; tmpCtx.clearRect(0, 0, newWidth, newHeight); tmpCtx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight, 0, 0, newWidth, newHeight); imgToPaint = tmpCanvas.canvas; paintWidth = newWidth; paintHeight = newHeight; tmpCanvasId = tmpCanvasId === 'prescale1' ? 'prescale2' : 'prescale1'; } ctx.drawImage(imgToPaint, 0, 0, paintWidth, paintHeight, 0, -height, width, height); if (this.imageLayer) { var position = this.getCanvasPosition(0, -height); this.imageLayer.appendImage({ imgData: imgData, left: position[0], top: position[1], width: width / currentTransform[0], height: height / currentTransform[3] }); } this.restore(); }, paintInlineImageXObjectGroup: function CanvasGraphics_paintInlineImageXObjectGroup(imgData, map) { var ctx = this.ctx; var w = imgData.width; var h = imgData.height; var tmpCanvas = CachedCanvases.getCanvas('inlineImage', w, h); var tmpCtx = tmpCanvas.context; putBinaryImageData(tmpCtx, imgData); for (var i = 0, ii = map.length; i < ii; i++) { var entry = map[i]; ctx.save(); ctx.transform.apply(ctx, entry.transform); ctx.scale(1, -1); ctx.drawImage(tmpCanvas.canvas, entry.x, entry.y, entry.w, entry.h, 0, -1, 1, 1); if (this.imageLayer) { var position = this.getCanvasPosition(entry.x, entry.y); this.imageLayer.appendImage({ imgData: imgData, left: position[0], top: position[1], width: w, height: h }); } ctx.restore(); } }, paintSolidColorImageMask: function CanvasGraphics_paintSolidColorImageMask() { this.ctx.fillRect(0, 0, 1, 1); }, paintXObject: function CanvasGraphics_paintXObject() { UnsupportedManager.notify(UNSUPPORTED_FEATURES.unknown); warn('Unsupported \'paintXObject\' command.'); }, // Marked content markPoint: function CanvasGraphics_markPoint(tag) { // TODO Marked content. }, markPointProps: function CanvasGraphics_markPointProps(tag, properties) { // TODO Marked content. }, beginMarkedContent: function CanvasGraphics_beginMarkedContent(tag) { // TODO Marked content. }, beginMarkedContentProps: function CanvasGraphics_beginMarkedContentProps( tag, properties) { // TODO Marked content. }, endMarkedContent: function CanvasGraphics_endMarkedContent() { // TODO Marked content. }, // Compatibility beginCompat: function CanvasGraphics_beginCompat() { // TODO ignore undefined operators (should we do that anyway?) }, endCompat: function CanvasGraphics_endCompat() { // TODO stop ignoring undefined operators }, // Helper functions consumePath: function CanvasGraphics_consumePath() { var ctx = this.ctx; if (this.pendingClip) { if (this.pendingClip === EO_CLIP) { if (ctx.mozFillRule !== undefined) { ctx.mozFillRule = 'evenodd'; ctx.clip(); ctx.mozFillRule = 'nonzero'; } else { ctx.clip('evenodd'); } } else { ctx.clip(); } this.pendingClip = null; } ctx.beginPath(); }, getSinglePixelWidth: function CanvasGraphics_getSinglePixelWidth(scale) { if (this.cachedGetSinglePixelWidth === null) { var inverse = this.ctx.mozCurrentTransformInverse; // max of the current horizontal and vertical scale this.cachedGetSinglePixelWidth = Math.sqrt(Math.max( (inverse[0] * inverse[0] + inverse[1] * inverse[1]), (inverse[2] * inverse[2] + inverse[3] * inverse[3]))); } return this.cachedGetSinglePixelWidth; }, getCanvasPosition: function CanvasGraphics_getCanvasPosition(x, y) { var transform = this.ctx.mozCurrentTransform; return [ transform[0] * x + transform[2] * y + transform[4], transform[1] * x + transform[3] * y + transform[5] ]; } }; for (var op in OPS) { CanvasGraphics.prototype[OPS[op]] = CanvasGraphics.prototype[op]; } return CanvasGraphics; })();